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Betsy DeHont: Once Upon a Tomorrow

Betsy DeHont is a Senior Art Department Manager for Horizon Worlds at Meta. She believes that everyone can connect through storytelling and she’s thrilled to be creating stories of the future.

This podcast is a production of Rebel Girls. It’s based on the book series Good Night Stories for Rebel Girls. This story was produced by Haley Dapkus with sound design and mixing by Mumble Media. It was written by Abby Sher. Narration by Sura Siu. Original theme music was composed and performed by Elettra Bargiacchi. Thank you to Besty DeHont and the whole Rebel Girls team who make this podcast possible. Stay rebel!

Transcript

Betsy DeHont was working in San Francisco, California on a spring afternoon in 2019. Betsy loved her work — she was developing new video games and leading the artists who designed these experiences. She felt like she was tapping into her creative energy and having fun.

Then, Betsy saw a listing for a new creative opportunity opening up. She had to decide…was she going to keep going in the direction she was already on, or would she leap into the metaverse and the great unknown?

I’m Sura Siu. And this is Goodnight Stories for Rebel Girls.

A fairy tale podcast about the real-life rebel women who inspire us. In this mini series, we’re diving into stories of women who are shaping the ever-changing landscape of technology.

On this episode, Betsy DeHont — a Senior Art Department Manager who is shaping the future of virtual design.

From as far back as she can remember, Betsy was fascinated by all kinds of art. She loved drawing, dancing, and putting up little shows in her home. Her mom was a dancer and choreographer at a community theater in Betsy’s hometown of Danville, CA. There was always some reason to paint sets, point lights, or pirouette across the stage.

After she graduated high school, Betsy went off to college, where she studied communication. She was most excited about documentary filmmaking, which is telling true stories on film using interviews, photographs, and lots of research.

Betsy wanted to make films that really immersed viewers and brought stories to life. But she had no idea how to start.

First, she got a job and did some traveling so she could experience different cultures. Then, she interned for a filmmaker so she could learn about documentary editing and production. Betsy saw first-hand how each movie, tv show, or commercial was the product of so many different kinds of artists working together. She loved collaborating! She started to look for jobs that allowed her to build with other creatives, and the one that she found next was out of this world.

You don’t have to look tough to be tough.

Yeah, but doesn’t a former Jedi apprentice with two lightsabers have to look tough too?

The year was 2010 and Betsy was one of the art coordinators for an animated television series. She was thrilled. She loved working directly with artists– connecting many intricate details to bring new worlds and characters to life on screen. Whether the team was debating what a Jedi apprentice should wear on her head or mapping out uncharted galaxies for animation, Betsy’s communication and organization skills were a vital part of the process.

She wanted to go further though. Betsy started working on production for video games, which was a much more interactive way to relay stories. In fact, Betsy’s job was to make sure anyone jumping into the game felt like they were part of the story unfolding. The environment, the game design, and the animation all had to add up to a unique and ever-changing experience. It stretched Betsy’s ideas of world-building for sure.

Betsy was actually very busy with launching a game and doing research on another in development when she saw that listing for a new creative opportunity.

It was top secret not only to her, but to the world. It was developing a virtual reality experience called Meta Horizon. In Horizon, there are lots of fun worlds to explore, plus games, special events, and communities. There are new Horizon worlds and quests launching all the time, including concerts, sporting events, and ways for creators to use their imagination to build their own spaces.

Betsy had never worked this closely with VR before. She soon realized that what her team was making had never been done and there was no roadmap for where they were going. At Meta, Betsy was literally forging a path as she went, which made it incredibly challenging and rewarding.

Since Betsy started at Meta almost five years ago, a lot has changed in the metaverse. The technology that Betsy uses to create different virtual realities is constantly changing, and that keeps her on her toes every day.

She loves working on a product or a piece of entertainment that’s bringing people joy and connecting them in a new dimension. During the pandemic, Betsy witnessed communities forming through Meta Horizon Worlds. They were interacting in worlds that Betsy’s team helped design – with flying hot air balloons, hidden doorways, and different laws of gravity. She thought about the function of these virtual spaces– whether she wanted users to feel cozy or expansive or to have little corners for finding calm. It felt incredible to be using brand new technology to make immersive universes like people had never seen.

In Betsy’s offline life, a lot has changed too. She’s recently become mom to two wonderful kids who are full of stories, questions, and ideas. Much like her job of art management, Betsy thinks a lot about how to build a world for her kids that’s bright and expansive.

Think about it — in days gone by, artists worked with materials like paint or clay, tiles or wood. Today, they also use computer applications and coding. And yet, the creative process is still much the same — tapping into all their senses, interpreting the world around them, and putting themselves into each artistic choice. By taking this creative leap, Betsy is using brand new tools to make a kind of digital experience that’s still evolving.

Everywhere she looks, there are new sources of inspiration.

Every virtual world she creates is full of new landscapes, sounds and possibilities.

Every day is another chance for her to expand what art can be.

CREDITS:

This podcast is a production of Rebel Girls. It’s based on the book series Good Night Stories for Rebel Girls.

This episode was narrated by ME, Sura Siu. It was produced and directed by Haley Dapkus, with sound design and mixing by Mumble Media.

The story was written by Abby Sher and edited by Haley Dapkus. Our executive producers were Joy Smith and Jes Wolfe.

Original theme music was composed and performed by Elettra Bargiacchi.

A special thanks to the whole Rebel Girls team, who make this podcast possible! Until next time, staaaay rebel!